# \#directx

**URL:** https://devcommunity.amd.com/tag/directx/97.md

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## [MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12](https://devcommunity.amd.com/t/minidxnn-v0-4-0-interactive-neural-texture-compression-on-directx-12/858)

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**Author:** [@nirth\_AMD](https://devcommunity.amd.com/u/nirth_AMD)\
**Replies:** 1\
**Last updated:** [August 18, 2026, 3:43pm UTC](https://devcommunity.amd.com/t/minidxnn-v0-4-0-interactive-neural-texture-compression-on-directx-12/858 "2026-08-18T15:43:46Z")

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We’ve released a new v0.4.0 update to MiniDXNN, our open-source library for GPU-accelerated MLP (Multi-Layer Perceptron) inference and training on DirectX® 12. Starting with the v0.2.0 release, the library has moved from…

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## [New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture](https://devcommunity.amd.com/t/new-amd-radeon-developer-tool-suite-update-brings-shader-source-code-extended-pix-markers-and-command-line-capture/599)

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**Author:** [@nirth\_AMD](https://devcommunity.amd.com/u/nirth_AMD)\
**Replies:** 0\
**Last updated:** [June 11, 2026, 6:28pm UTC](https://devcommunity.amd.com/t/new-amd-radeon-developer-tool-suite-update-brings-shader-source-code-extended-pix-markers-and-command-line-capture/599 "2026-06-11T18:28:21Z")

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We are excited to announce the latest release of the AMD Radeon™ Developer Tool Suite (RDTS). This release brings a significant set of new features to AMD Radeon™ GPU Profiler (RGP), along with updates to several othe…

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## [Enhancing DirectX Testing with AMD Smoldr](https://devcommunity.amd.com/t/enhancing-directx-testing-with-amd-smoldr/420)

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**Author:** [@Uncy\_AMD](https://devcommunity.amd.com/u/Uncy_AMD)\
**Replies:** 0\
**Last updated:** [March 18, 2026, 8:27pm UTC](https://devcommunity.amd.com/t/enhancing-directx-testing-with-amd-smoldr/420 "2026-03-18T20:27:33Z")

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Smoldr allows compiling HLSL shaders through DXIL, creating pipelines, resources, views, and then binding and running a compute dispatch. This is all controlled by a text based script file – no C++ development needed. …
